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#1827: Sasquatch

Monster ID 1827 Sprite EVENT_SASQUATCH
kRO Name Sasquatch Custom No
iRO Name Sasquatch HP 3,163
Size Small SP 0
Race Formless Level 30
Element Neutral (Lv 3) Speed 300
Experience 0 Attack 275~30
Job Experience 0 Defense 8
MVP Experience 0 Magic Defense 0
Attack Delay 1,260 ms Attack Range 10
Attack Motion 192 ms Spell Range 12
Delay Motion 192 ms Vision Range 12
Monster Mode
Monster Stats
STR 75 AGI 25 VIT 60
INT 10 DEX 34 LUK 20

Statistiques Avancees

ASPD
1
~0.02 atk/sec
Vitesse Deplacement
3.33 cells/sec
300 ms/cell
Hit Requis (95%)
60
Pour toucher regulierement
Flee Requis (95%)
69
Pour esquiver regulierement

Experience & Ratios

Base EXP / HP Ratio
0.000:1
Job EXP / HP Ratio
0.000:1

Entrez votre niveau actuel pour calculer l'experience que vous gagnerez (avec penalite de niveau).

Lv 1 Lv 50 Lv 100 Lv 150 Lv 200

Resistances Elementaires

Monstre: Neutral Niveau 3
Les pourcentages indiquent les degats recus par le monstre (100% = degats normaux, 200% = double degats, 50% = demi-degats)

Attaque Lv 1 Lv 2 Lv 3 Lv 4
Neutral 100% 100% 100% 100%
Water 100% 100% 100% 100%
Earth 100% 100% 100% 100%
Fire 100% 100% 100% 100%
Wind 100% 100% 100% 100%
Poison 100% 100% 100% 100%
Holy 100% 100% 100% 100%
Dark 100% 100% 100% 100%
Ghost 70% 70% 70% 70%
Undead 100% 100% 100% 100%
Legende: Rouge = Faible (150%+) Blanc = Normal (100%) Vert = Resistant (50%-) Gris = Immune (0%)
La colonne encadree en orange correspond au niveau actuel du monstre (Lv 3)

Sasquatch - Drops Normaux

Item ID Item Name Drop Chance Drop Rate Can be stealed
7850 Wooden_Block_ 15% Peu Commun Oui

Monster Skills for "Sasquatch" (5 skills)

Skill Level State Rate Cast Time Delay Cancelable Target Condition Value
KN_SPEARSTAB 10 Attack 5% 0.8s 5s Yes Target always -
NPC_EMOTION 1 Chase 2% Instant 5s Yes Self always -
NPC_EMOTION 1 Idle 20% Instant 5s Yes Self always -
NPC_EMOTION 1 Chase 20% Instant 5s Yes Self always -
SM_ENDURE 1 Chase 50% Instant 10s Yes Self longrangeattacked -

Spawn Locations

Aucun spawn trouve pour Sasquatch.

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